Revolute Joint is detaching to 2 target bodies by strong for

Post about the Flash World Construction Kit and the Alchemy port of Box2D.
pinoyAko
Posts: 9
Joined: Thu Feb 23, 2012 4:22 am

Revolute Joint is detaching to 2 target bodies by strong for

Postby pinoyAko » Sat Oct 26, 2013 5:09 pm

As the title says how can I prevent this? Based from the example of a car physics from WCK, I am making a game but when the vehicle was at high speed and fall from the track the tire sometimes is detached to the vehicle body and the tire is left hanging on the air or sometimes stuck to the track. Any help will be greatly appreciated. Thanks!

jinisner
Posts: 146
Joined: Tue Apr 17, 2012 12:08 am

Re: Revolute Joint is detaching to 2 target bodies by strong

Postby jinisner » Tue Nov 12, 2013 1:57 am

You can ensure that you mention the two bodies that you want the joint to act on , its there in the properties windows, normally the wheel does seem detached if there is something in which it gets stuck and is then stretched , i have never had any issue of wheel falling off once i mention the bodies on which i want it to act ....

Regards
Jin


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