Box2D Forums

It is currently Mon Sep 06, 2010 9:22 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: 2.1 Approaches
PostPosted: Wed Jan 27, 2010 10:47 pm 
Offline

Joined: Tue Sep 18, 2007 6:17 am
Posts: 155
Location: Western Cape, South Africa
I played around with 2.1 for a while the day you committed, pretty solid so far. In the bridge example you can see the difference between bullet and non-bullet objects. You smack those objects right through but that bullet keeps on a bouncin'.

Thumbs up.


Top
 Profile  
 
 Post subject: Re: 2.1 Approaches
PostPosted: Wed Jan 27, 2010 11:36 pm 
Offline

Joined: Wed Jan 27, 2010 10:45 pm
Posts: 6
Hi Erin,

As you have:
Erin Catto wrote:
Heavily revised continuous simulation. Bodies are now solved sequentially in one pass


It would be great (for all tile-based folks like me) if you can look into this topic that I just created:
viewtopic.php?f=4&t=4348

Regards :)


Top
 Profile  
 
 Post subject: Re: 2.1 Approaches
PostPosted: Fri Mar 26, 2010 3:24 pm 
Offline

Joined: Wed Jul 22, 2009 11:49 pm
Posts: 12
Is there an updated ETA to the release of 2.1?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: Heritrix [Crawler] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group