Box2D Version 2.0.1 Released

News about Box2D
Erin Catto
Site Admin
Posts: 2948
Joined: Thu Sep 06, 2007 12:34 am

Re: Box2D Version 2.0.1 Released

Postby Erin Catto » Sun Apr 27, 2008 5:28 pm

You can get multiple points per time step due to sub-stepping in the continuous physics code.

junior
Posts: 1
Joined: Thu Jul 03, 2008 10:44 pm

Re: Box2D Version 2.0.1 Released

Postby junior » Thu Jul 03, 2008 10:48 pm

:D very nice, great! <3

loanstar744
Posts: 3
Joined: Mon Aug 04, 2008 4:00 am

Re: Box2D Version 2.0.1 Released

Postby loanstar744 » Mon Aug 04, 2008 4:02 am

i think u should talk to nintendo about box2d there games lack physics im sure they would love it. specially for the ds

max
Posts: 23
Joined: Tue Feb 19, 2008 4:28 am

Re: Box2D Version 2.0.1 Released

Postby max » Wed Aug 20, 2008 10:53 am

Hey, I discovered that manual has version number 2.0.2.
This means that there will be release of that version before releasing v.2.1.0?
This is great because you made many cool things since v.2.0.1
I know that I can use SVN version, but...its in development so something can work incorrectly.
Do you know when you release it officialy?

Also question about v.2.1.0 - I saw that TODO list is 50% completed. You want to release it before the end of the year?

loanstar744
Posts: 3
Joined: Mon Aug 04, 2008 4:00 am

Re: Box2D Version 2.0.1 Released

Postby loanstar744 » Wed Sep 03, 2008 12:40 am

i was thinking cant u guys put the game in a format just like phun?


just wondering

max
Posts: 23
Joined: Tue Feb 19, 2008 4:28 am

Re: Box2D Version 2.0.1 Released

Postby max » Wed Sep 03, 2008 12:39 pm

you can find on this forum threads about simple applications where you can just create and play with the physics.
for example here you got something: viewtopic.php?f=6&t=702

//can somebody answer my earlier question about v.2.0.2 ?

Erin Catto
Site Admin
Posts: 2948
Joined: Thu Sep 06, 2007 12:34 am

Re: Box2D Version 2.0.1 Released

Postby Erin Catto » Wed Sep 03, 2008 6:28 pm

I'm busy with work and other things, so it will be user contributions driving towards 2.1.

I try to keep the SVN version fairly stable. Feel free to use it and report any bugs you find.

Orm
Posts: 44
Joined: Wed Nov 11, 2009 6:25 am

Re: Box2D Version 2.0.1 Released

Postby Orm » Wed Mar 03, 2010 11:05 am

When do you think collision lines will be moved into the core?


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