I want to implement physics to my network shooter game.
I need my character to collide with other characters and with map bounds vertices and with obstacles.
When character collide with other characters he need to smoothly bend them and move smoothly along the map corners and obstacles.
I try to create dynamic body for players and static bodies for map and obstacles. Move players by setLinearVelocity
but players when collide each other they push away and move agains map cornners causes jitter.
What type of rigid body i should use for players to move сonsidering CCD and get rid of jitter on obstacles and map corners and have smoothly bend obstacles?
Here's the place to get help and discuss features. The focus is on the C++ version, but generic questions are welcome.
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