WheelJoint alternative?

Here's the place to get help and discuss features. The focus is on the C++ version, but generic questions are welcome.
Posts: 3
Joined: Sun Jul 02, 2017 7:10 am

WheelJoint alternative?

Postby Thoms2 » Fri Sep 15, 2017 9:50 am

I have car in my game and I use wheeljoint to connect wheels to car body. It works well but I need to completely remove spring (requencyHz and dampingRatio). In other words I dont need any bounce from this joint. Is there other joints which have same functionality but without suspension? Wheel and car body have some distance in between so I cant pin them together.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests