Thinking of it from a gameplay standpoint, I would say that the slow change of gravity would add to the difficulty. Buuuuuuuuuut, if you really wanted to change the gravity quicker, you could set tthe game to read the accelerometer and then set the gravity using a scalar and then adjust that. For example, if you were holding the phone like a GBA and tilting it (which is what I'm assuming you are doing), you could set gravity to:
Code:
gravity_x += accelerometer * 0.05f;
gravity_y += accelerometer * 0.05f;