Here's the place to get help and discuss features. The focus is on the C++ version, but generic questions are welcome.
2 posts • Page 1 of 1
I have only one circle, and one square. They are both dynamic bodies, affected by gravity. I would like to calculate how much time there is until they collide. Actually I would like to call a function when there is exactly 1 sec before the collision. Do you know a way to achieve this with Box2D without making the calculations myself? I have seen something similar called "Time of Impact", but haven't found any examples online for it.
Who is online
Users browsing this forum: No registered users and 3 guests