Collision fail

General Box2D issues or C++ specific issues
Nevermind.qqq
Posts: 1
Joined: Sun Mar 22, 2015 2:09 am

Collision fail

Postby Nevermind.qqq » Sun Mar 22, 2015 2:18 am

Hello, have such problem:
I've created a Dynamic Body and connected it to some other bodies with joints (Weld, Prismatic , Revolute), but when I rotate a main body by 180 deg (Steering AI from libgdx aplies torque), everything collapses - bodies penetrate into each other, begin to move chaotically.
I tried to fix it with setBullet() for each body , but it made the situation worse.
Have any suggestions?

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