Hello, have such problem:
I've created a Dynamic Body and connected it to some other bodies with joints (Weld, Prismatic , Revolute), but when I rotate a main body by 180 deg (Steering AI from libgdx aplies torque), everything collapses - bodies penetrate into each other, begin to move chaotically.
I tried to fix it with setBullet() for each body , but it made the situation worse.
Have any suggestions?
General Box2D issues or C++ specific issues
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests