Create a dynamic body that is moving and making continuous contact with a static body. While the movement is happening, destroy the dynamic body (while the world is unlocked). This will leave the static body in an indefinitely awaken state.
Maybe a solution could be somehow flagging the fixtures that were in contact with the destroyed body for re-evaluation of contacts or something like that.
Any idea on how to accomplish this? or if I am making a mistake with the setup.
Thank you very much,
General Box2D issues or C++ specific issues
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Last edited by luis on Sat May 06, 2017 1:15 pm, edited 1 time in total.
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