Page 1 of 1

Manual Swept test

Posted: Mon Sep 18, 2017 11:00 am
by urosidoki

I have been trying to figure out what is the best way to model a Character Controller, I know that this topic has been discussed broadly here, but I wanna to try some new ideas.
I was thinking about using a swept test to make the character moves around. The reason for this is that I would like to split my linear velocity in two different test, first on the horizontal axis and then on the vertical axis.

With this approach, I would get rid of the tile world ghost vertices problems that I got on tile-based levels (I know that I would use a Edge shape for that and I will at some point, but this would solve other problems).

Any advice?