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 Post subject: smashenfreude - java toy
PostPosted: Sat Apr 18, 2009 3:36 pm 
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Joined: Sat Apr 18, 2009 9:11 am
Posts: 7
Yesterday I made a simple Java Toy in honor of the Klik of the Month Klub #22:

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SMASHENFREUDE - The Joy of Smashing

Knock the pyramid of bricks down (each brick beneath the level of the table) in order to... get a bigger pyramid of bricks to knock down! I didn't have time to add in a timer or score system, or the arrows showing where bricks might still by flying through the air.
This was drawn heavily on my experience at theOLPC Physics Game Jam, and the code itself is mostly ripped up and remixed JBox2D demo code...

(I can't believe the word didn't exist on Google before now! I might have to make more and more extensive toys and games around the concept.)


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PostPosted: Mon Apr 20, 2009 3:53 pm 
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Joined: Fri May 16, 2008 2:52 pm
Posts: 280
Pretty nice!

Ofcourse you shouldnt be using debugdraw :)

And sometimes the blocks get stuck out of world bounds on the side, so they won't register as being "under the table" :(.


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PostPosted: Mon Apr 20, 2009 4:47 pm 
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Joined: Sat Apr 18, 2009 9:11 am
Posts: 7
yeah, it was supposed to be done for a 2 hour game jam, and kind of was, but I'm aware of those issues...

I want to get a better environment going. The documentation seems really hit or miss, plus I'm lazy about reading-- a bad combo :-)


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