AS3 FAQ

Discuss issues specific to the Flash/AS3 port of Box2D
BorisTheBrave
Posts: 1911
Joined: Mon Jan 07, 2008 10:51 am
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AS3 FAQ

Postby BorisTheBrave » Tue Nov 25, 2008 4:22 am

This resource is mainly aimed at those new to the forums. Please read the following post, and then check the AS3 FAQ for if your question has already been answered.

To start with:
Useful reading
An AS3 version of the manual is available. It is recommended you skim this before posting a particular question. There's also an API Reference for AS3. There's further information on the wiki, if badly arranged.
Please use the manual and the TestBed, between them they should answer most queries.

How to ask a support question?
There's not really much to it, we don't have many strict rules.
  • Don't ask questions off the topic of Box2D, as we are not a general AS3 forum. I appreciate there is considerable grey area, so do ask if in doubt.
  • Do not PM individual members for advise, unless it is specifically to do with them. You'll get a better response if everyone can see and contribute to your question.
It would be preferable to indicate that you've done your research, and have actually read the relevant bits of the above documentation. It would also be nice to provide some of the following information to help people diagnose your problem, just apply your judgement on what you think would be useful for the question at hand.
  • Clear description of the problem, or desired effect
  • Source code of the relevant bits of code, and compiler error messages
  • A zipped swf, demonstrating the problem, with instructions on how to reproduce
  • Full, compilable from scratch, source
  • A modified testbed demonstrating the problem, if you think you've found a bug in Box2DAS3.
If English isn't your first language and you have difficulties, try sticking to the terms in the glossary to describe your problem. If you are eleven, and are unaware the keyboard has a shift key or punctuation, you can expect less of a response (from me, at least, I don't know about other forum members).

Now go and have a quick look at the AS3 FAQ.

makc
Posts: 65
Joined: Tue Oct 14, 2008 1:30 pm
Contact:

Re: AS3 FAQ

Postby makc » Tue Nov 25, 2008 7:36 am

I think most of people who look for mouse/keyboard do not need a lecture about KeyboardEvent, but rather a lecture about SetXForm + SetLinearVelocity, or mouse joint.
Last edited by makc on Tue Dec 02, 2008 1:35 pm, edited 1 time in total.

randygland
Posts: 1
Joined: Wed Aug 11, 2010 7:00 am

Re: AS3 FAQ

Postby randygland » Wed Aug 11, 2010 9:35 am

the links in the faq to the manual and further faqs are just 404 errors. Update?

r_bartoli
Posts: 3
Joined: Thu Nov 25, 2010 11:39 am

Re: AS3 FAQ

Postby r_bartoli » Thu Nov 25, 2010 12:13 pm

@randygland +1

sigman
Posts: 2
Joined: Thu Dec 16, 2010 1:56 pm

Re: AS3 FAQ

Postby sigman » Thu Dec 16, 2010 3:54 pm

Manual is available at this address: http://www.box2dflash.org/docs/2.0.2/manual

ina
Posts: 41
Joined: Thu Mar 17, 2011 2:03 am

Re: AS3 FAQ

Postby ina » Sat Mar 26, 2011 3:21 am

Link to AS3 FAQ broken

BorisTheBrave wrote:This resource is mainly aimed at those new to the forums. Please read the following post, and then check the AS3 FAQ for if your question has already been answered.

To start with:
Useful reading
An AS3 version of the manual is available. It is recommended you skim this before posting a particular question. There's also an API Reference for AS3. There's further information on the wiki, if badly arranged.
Please use the manual and the TestBed, between them they should answer most queries.

sonia2010
Posts: 2
Joined: Fri Jan 06, 2012 12:46 am
Location: Germany

Re: AS3 FAQ

Postby sonia2010 » Fri Jan 06, 2012 3:58 am

Hi, to build ActionScript 3 projects in FlashDevelop, you must first make sure that you have a compiler. Currently, there are two ActionScript 3 compilers to choose from:
Adobe Flash, version CS3 or greater
When you choose to use Adobe Flash IDE, FlashDevelop will request Flash to compile the currently open FLA.
Adobe Flex SDK (free), version 3 or greater
Using the Flex SDK, FlashDevelop can compile both Flex MXML and "pure" ActionScript 3 (note: you can still use Adobe Flash to create graphics).
Tip - do not confuse:
the Flex compiler (it can compile "pure" ActionScript 3 or MXML files),
the Flex framework (think MXML),
the Flex SDK (includes the compiler and the framework code),
Adobe Flex Builder (the commercial Eclipse-based IDE).
One of the huge names in the so-called Werbeartikel Bern industry (German for promotional goods), Pandinavia AG has an un-paralleled choice of top-class promotional items available for orders of any size. Because both approaches have their advantages, most developers choose to alternate between them depending upon the project.


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