Box2DFlash 2.1a RELEASE!

Discuss issues specific to the Flash/AS3 port of Box2D
BorisTheBrave
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Box2DFlash 2.1a RELEASE!

Postby BorisTheBrave » Thu Jan 14, 2010 4:58 pm

I'm releasing an alpha version of Box2D Flash 2.1. It's got a shiny new website, too. It has may features that were lacking before, but you'll have to discover most of them for yourself.

This move is prompted mainly by the announcement of Erin that Box2D 2.1 itself is going to be delayed for more features. Also, the wiki got wiped out, so documentation is at an all time low (frankly, I'm glad the wiki's gone. I sunk much work into it, but it was still a useless reference source).

Code is still alpha quality, which means a) bugs, b) no guarantees for changes in syntax. The big stuff is out of the way though. If you find a bug, or have a complaint, please post it to the forum as a new thread, or the sourceforge issue tracker. Do not post it as a comment here. A comment amongst other comments is too easily lost. Bear in mind that I will almost certainly ask for a testbed demonstrating the bug.

BTW, I'm going away for a couple of days for TIGJam:UK, so don't expect issues to be treated immediately.

Announcement on my "blog"

Wahooney
Posts: 155
Joined: Tue Sep 18, 2007 6:17 am
Location: Western Cape, South Africa
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Re: Box2DFlash 2.1a RELEASE!

Postby Wahooney » Thu Jan 14, 2010 11:17 pm

I'd be all excited and stuff, if I wasn't using the SVN version ;)

imarkahann
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Joined: Thu Nov 26, 2009 3:24 am
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Re: Box2DFlash 2.1a RELEASE!

Postby imarkahann » Fri Jan 15, 2010 2:46 am

Glad to see Buoyancy and Raycast stuff !

Do you know the owner of http://box2dflash.org/ ?

I don't know which project i had to follow.

Thanks to you ! Have a good day !

eedok
Posts: 3
Joined: Mon Nov 03, 2008 9:28 pm

Re: Box2DFlash 2.1a RELEASE!

Postby eedok » Fri Jan 15, 2010 4:48 pm

awesome work, the test bed seems to be messed up though, sleeping/non-sleeping bodies seem to be represented backwards, the fla's default output is the wrong version of flash, and the raycast demo doesn't display the name of where the ray hits anymore, otherwise it's looking fine to me *thumbs up*

mayobutter
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Re: Box2DFlash 2.1a RELEASE!

Postby mayobutter » Fri Jan 15, 2010 9:04 pm

If I was still using this port I would be psyched right now :). I admire your patience... can't imagine how much work went into this.

And thanks for the link to WCK :).

Mauru
Posts: 1
Joined: Thu Jan 07, 2010 4:31 pm

Re: Box2DFlash 2.1a RELEASE!

Postby Mauru » Sat Jan 16, 2010 6:55 am

Looking good!- can't wait for the full release

sketchbookgames
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Re: Box2DFlash 2.1a RELEASE!

Postby sketchbookgames » Mon Jan 18, 2010 10:18 am

thank you so much!
very excited to use this new version!

Don Pipo
Posts: 34
Joined: Tue Dec 01, 2009 2:19 pm

Re: Box2DFlash 2.1a RELEASE!

Postby Don Pipo » Thu Jan 21, 2010 9:37 am

Thanks a lot!

Xaren
Posts: 48
Joined: Mon Jan 04, 2010 2:34 pm
Location: Québec, Canada

Re: Box2DFlash 2.1a RELEASE!

Postby Xaren » Fri Jan 22, 2010 7:01 am

Good job man ! Keep up the good work!

BorisTheBrave
Posts: 1911
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Re: Box2DFlash 2.1a RELEASE!

Postby BorisTheBrave » Sat Jan 30, 2010 5:51 am

Just fixed a a bug in the TOI. It's been ported to this release, so you may wish to redownload.


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