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 Post subject: Box2DFlash 2.1a RELEASE!
PostPosted: Thu Jan 14, 2010 4:58 pm 
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Joined: Mon Jan 07, 2008 10:51 am
Posts: 1908
I'm releasing an alpha version of Box2D Flash 2.1. It's got a shiny new website, too. It has may features that were lacking before, but you'll have to discover most of them for yourself.

This move is prompted mainly by the announcement of Erin that Box2D 2.1 itself is going to be delayed for more features. Also, the wiki got wiped out, so documentation is at an all time low (frankly, I'm glad the wiki's gone. I sunk much work into it, but it was still a useless reference source).

Code is still alpha quality, which means a) bugs, b) no guarantees for changes in syntax. The big stuff is out of the way though. If you find a bug, or have a complaint, please post it to the forum as a new thread, or the sourceforge issue tracker. Do not post it as a comment here. A comment amongst other comments is too easily lost. Bear in mind that I will almost certainly ask for a testbed demonstrating the bug.

BTW, I'm going away for a couple of days for TIGJam:UK, so don't expect issues to be treated immediately.

Announcement on my "blog"


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Thu Jan 14, 2010 11:17 pm 
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Joined: Tue Sep 18, 2007 6:17 am
Posts: 155
Location: Western Cape, South Africa
I'd be all excited and stuff, if I wasn't using the SVN version ;)


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Fri Jan 15, 2010 2:46 am 
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Joined: Thu Nov 26, 2009 3:24 am
Posts: 3
Glad to see Buoyancy and Raycast stuff !

Do you know the owner of http://box2dflash.org/ ?

I don't know which project i had to follow.

Thanks to you ! Have a good day !


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Fri Jan 15, 2010 4:48 pm 
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Joined: Mon Nov 03, 2008 9:28 pm
Posts: 3
awesome work, the test bed seems to be messed up though, sleeping/non-sleeping bodies seem to be represented backwards, the fla's default output is the wrong version of flash, and the raycast demo doesn't display the name of where the ray hits anymore, otherwise it's looking fine to me *thumbs up*


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Fri Jan 15, 2010 9:04 pm 
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Joined: Fri Dec 14, 2007 8:07 pm
Posts: 493
If I was still using this port I would be psyched right now :). I admire your patience... can't imagine how much work went into this.

And thanks for the link to WCK :).


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Sat Jan 16, 2010 6:55 am 
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Joined: Thu Jan 07, 2010 4:31 pm
Posts: 1
Looking good!- can't wait for the full release


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Mon Jan 18, 2010 10:18 am 
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Joined: Tue Feb 24, 2009 4:10 pm
Posts: 438
Location: Michigan
thank you so much!
very excited to use this new version!


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Thu Jan 21, 2010 9:37 am 
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Joined: Tue Dec 01, 2009 2:19 pm
Posts: 34
Thanks a lot!


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Fri Jan 22, 2010 7:01 am 
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Joined: Mon Jan 04, 2010 2:34 pm
Posts: 48
Location: Québec, Canada
Good job man ! Keep up the good work!


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 Post subject: Re: Box2DFlash 2.1a RELEASE!
PostPosted: Sat Jan 30, 2010 5:51 am 
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Joined: Mon Jan 07, 2008 10:51 am
Posts: 1908
Just fixed a a bug in the TOI. It's been ported to this release, so you may wish to redownload.


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