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PostPosted: Mon Aug 06, 2012 7:06 pm 
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Joined: Mon Aug 06, 2012 7:03 pm
Posts: 1
I am working on a platformer that involves a large Box2D world. I will not be drawing sprites that are off-screen, but what about the Box2D world? Is there a need to chop up the world into different sections or is Box2D efficient in handling large worlds?


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