i am using the b2BuoyancyController feature to create a "water" effect in a game i am working on.
i would like to fire a sound when a body hits the "water surface" and starts to "sink".
seems the only way to detect collisions with the "water" is to build invisible sensors in the shape of the "pool"?
or is there another way?
any help much appreciated!
Discuss issues specific to the Flash/AS3 port of Box2D
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