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 Post subject: Wheel joint question
PostPosted: Thu Mar 15, 2012 1:01 pm 
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Joined: Thu Mar 15, 2012 10:09 am
Posts: 1
Hello all!
I am using box2d with Gdx for a game, I am trying to get a good simulation of a monster truck atm. I am using WheelJoints for the tires+suspension. In the documentation I can see that prismatic and wheel joints has the "limit" options to set max and min translation of the joint. I can however not find it in the Java port?? Why is that, have I simply missed something or is it really not implemented for Java?


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 Post subject: Re: Wheel joint question
PostPosted: Thu Mar 15, 2012 1:08 pm 
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Joined: Tue Jun 24, 2008 8:25 pm
Posts: 1518
Location: Tokyo
The wheel joint doesn't have any limits, but the prismatic joint definitely should.


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 Post subject: Re: Wheel joint question
PostPosted: Tue Mar 20, 2012 3:51 pm 
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Joined: Tue Mar 20, 2012 2:36 pm
Posts: 3
By the way... where's the wheel joint?
I downloaded the latest version (2.1.2.2) but the WheelJoint class is not there, not even documented in the javadoc.
I looked into the repository and it's there but it doesn't compile because of errors.
Is it in early stage of porting? Is there a way to simulate it with other joints?

Thanks


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 Post subject: Re: Wheel joint question
PostPosted: Tue Apr 10, 2012 10:35 am 
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Joined: Mon Jun 08, 2009 12:21 pm
Posts: 353
2.1.2 didn't have a wheel joint. I'm not finished updating to the latest version


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