Buoyancy port from WCK to XNA

Discuss issues specific to the C#/XNA ports of Box2D
Posts: 1
Joined: Sun Nov 07, 2010 3:35 am

Buoyancy port from WCK to XNA

Postby pspmiracle » Sun Nov 07, 2010 3:52 am

Greetings to all.

I try to port Buoyancy Controller from WCK to XNA.

Calculated value in Flash IDE and Visual Studios converge. But the body after falling isn't turned. Launch the project and you will see about what I speak.

It is necessary for me to port files Buoyancy.as, BuoyancyEffect.as and ComputeSubmergedArea() method in PolygonShape class.

Waves and splashes I already ported, it isn't difficult, but with behavior of bodies in water it is a problem.

VS2008 Project - http://www.sendspace.com/file/icoix3 (open file BuoyanceTest.cs in Tests folder)
WCK - https://github.com/jesses/wck (box2das/controllers/buoyancyEffect.as)

Please help!


Posts: 1
Joined: Thu Nov 25, 2010 6:03 pm

Re: Buoyancy port from WCK to XNA

Postby kiaralynn » Thu Nov 25, 2010 6:52 pm

yeah please help.. have the same exact problem to solve.. :|

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