The stack trace is as follows:
Code:
#0 0x00020a1c in b2PolygonShape::operator= (this=0xae73c6) at b2PolygonShape.h:27
#1 0x000209d0 in b2PolygonShape::Clone (this=0x2fdfe1a4, allocator=0x7800000) at /gggggg/Box2D/Collision/Shapes/b2PolygonShape.cpp:32
#2 0x00023692 in b2Fixture::Create (this=0xafc904, allocator=0x7800000, broadPhase=0x78191d8, body=0xae7324, xf=@0xae732c, def=0x2fdfe278) at /gggggg/Box2D/Dynamics/b2Fixture.cpp:57
#3 0x00021e58 in b2Body::CreateFixture (this=0xae7324, def=0x2fdfe278) at /ggggg/Box2D/Dynamics/b2Body.cpp:137
#4 0x000109d2 in -[GameLayer addBodyToPhysicsWorld:] (self=0xae3800, _cmd=0x22758d, physicsbody=0x6ed3e0) at /ggggg/Classes/GameLayer.mm:1537