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 Post subject: Box2D contractor
PostPosted: Fri Mar 25, 2011 10:09 am 
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Joined: Tue Sep 25, 2007 2:22 pm
Posts: 483
Hello Potential Client,

I recently released a game into the iPad app store, and I'm available for short term work before my Peace Corps assignment starts in the beginning of July. I have worked on commercially released Flash games, an iOS game, iPhone applications, and I've helped engineers with many commercially released games when I was a support engineer at Emergent Game Technologies (now Gamebryo USA).

Here are links to my work:

http://itunes.apple.com/us/app/ropeburn/id424722971
http://legendoftheguardians.warnerbros.com/flywiththeguardians/
https://github.com/timkerchmar/TrippySoftLib
http://figure8tech.com/games/games3.php

Each application, except for RopeBurn, was completed in less than 1 month. The 7 games that I made for Figure 8 were each completed in 2 weeks, and was assembled by myself and two other contractors that I hired and managed. Those were crazy times. :)

If your game needs rendering or physics optimizations, or a Flash to iOS port, I'm a great candidate! I am comfortable with configuring compilers and jumping into unfamiliar codebases.

With RopeBurn, I aggressively profiled the game and eliminated bottlenecks in the OpenGL pipeline and with Box2D. Each of RopeBurn's levels are several square miles big, and contain thousands of bodies. The released game shows "sleep()" as function with the most time spent in it, in the profiler.

I have Flash CS5, Xcode, and Visual Studio 2010 installed and configured correctly, so let's get started!


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 Post subject: Re: Box2D contractor
PostPosted: Fri Mar 25, 2011 10:09 am 
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Joined: Tue Sep 25, 2007 2:22 pm
Posts: 483
http://tim.kerchmar.com/ropeburn/RopeBurn.html
http://www.flushedaway.com/game/index.php
http://catsanddogsmovie.warnerbros.com/games/flighttraining/
http://itunes.apple.com/us/app/runnersunite/id365900009


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 Post subject: Re: Box2D contractor
PostPosted: Fri Mar 25, 2011 10:10 am 
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Joined: Tue Sep 25, 2007 2:22 pm
Posts: 483
http://figure8tech.com/games/hit-the-road.php
http://figure8tech.com/games/its-alive.php


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 Post subject: Re: Box2D contractor
PostPosted: Fri Jun 17, 2011 6:46 pm 
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Joined: Fri Jun 17, 2011 6:42 pm
Posts: 4
How much is your hourly rate?


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 Post subject: Re: Box2D contractor
PostPosted: Wed Oct 19, 2011 5:15 am 
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Joined: Tue Oct 18, 2011 11:47 am
Posts: 1
Hey,

I need a Scene (cocos2d) with a Box2D world with no gravity and sprites that attract each self (like clustering bubbles).

How much for that?

:D

I'm making a game, but I have no experience with physics engines or cocos2d.

I've already wrapped my mind over cocos2d, but this Box2D is a little more complicated...

Thanks!


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 Post subject: Re: Box2D contractor
PostPosted: Thu Nov 10, 2011 4:59 am 
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Joined: Tue Sep 25, 2007 2:22 pm
Posts: 483
I generally charge $75.00 USD per hour if I do hourly, but that is when I am working for established commercial clients. I would consider other offers, and I like to help small studios or motivated individuals succeed. PM me if you have further question.


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 Post subject: Re: Box2D contractor
PostPosted: Fri Apr 20, 2012 1:24 pm 
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Joined: Wed Apr 18, 2012 10:35 pm
Posts: 2
Hi
I am looking for a proven Box2D developer. Please PM me if you are interested in the job. The idea is fun and simple.


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