Hello Potential Client,
I recently released a game into the iPad app store, and I'm available for short term work before my Peace Corps assignment starts in the beginning of July. I have worked on commercially released Flash games, an iOS game, iPhone applications, and I've helped engineers with many commercially released games when I was a support engineer at Emergent Game Technologies (now Gamebryo USA).
Here are links to my work:http://itunes.apple.com/us/app/ropeburn/id424722971http://legendoftheguardians.warnerbros.com/flywiththeguardians/https://github.com/timkerchmar/TrippySoftLibhttp://figure8tech.com/games/games3.php
Each application, except for RopeBurn, was completed in less than 1 month. The 7 games that I made for Figure 8 were each completed in 2 weeks, and was assembled by myself and two other contractors that I hired and managed. Those were crazy times.
If your game needs rendering or physics optimizations, or a Flash to iOS port, I'm a great candidate! I am comfortable with configuring compilers and jumping into unfamiliar codebases.
With RopeBurn, I aggressively profiled the game and eliminated bottlenecks in the OpenGL pipeline and with Box2D. Each of RopeBurn's levels are several square miles big, and contain thousands of bodies. The released game shows "sleep()" as function with the most time spent in it, in the profiler.
I have Flash CS5, Xcode, and Visual Studio 2010 installed and configured correctly, so let's get started!