I try to create bike game. Ground presented as many polygons(SetAsEdge) in one static body. When bike moving on ground, wheels contacted with edges from two neighbour polygons and jumping. It seems, contact solved for all polygons at the same time. When contact solved for first edge, wheel has correct position, but solver apply second impulse and try push wheel from second edge, but wheel already pushed from it.
How fix this?
Discuss issues specific to the Flash/AS3 port of Box2D
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