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Box2d
is a
feature
rich 2d
rigid body
physics engine, written in C++ by
Erin Catto
. It has been used in many games, including
Crayon Physics Deluxe
, winner of the 2008 Independent Game Festival Grand Prize. Many
ports
are available for
Flash
,
Java
,
C#
,
Python
,
JavaScript
, and fixed point embedded devices.
Further reading
Official Manual
(日本語版)
Box2d Homepage
Further Documentation
Current TODO list
User forums
Ports
to other programming languages
Contributed code
Quick start Guide
Download
Box2d
Build
the library
Play around with the
testbed
examples
Get familiar the
features
of the engine
Check out some
sample code
and learn how to complete
common tasks
in Box2d
Make an awesome game, and
show it off
!
Need help? If you can't find answers here or in other
documentation
, visit the
Box2d forum
Typical Engine Usage
Set up your Box2d
world
Create some
shapes
Add them to
bodies
Connect your bodies with
joints
Step
your world forward within a
simulation loop
Draw
your results (note: Box2d does not handle drawing, you must hook it up to your own drawing routines)
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Discussion
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